POV-Ray : Newsgroups : povray.general : Dynamic Normals : Re: Dynamic Normals Server Time
7 Aug 2024 09:21:17 EDT (-0400)
  Re: Dynamic Normals  
From: Warp
Date: 14 Oct 2001 00:45:05
Message: <3bc91851@news.povray.org>
Batronyx <bat### [at] cadronhsacom> wrote:
: Does anyone know of a way to determine the normal of a surface dynamically at
: render time?

  I don't think there's any.

  (The POVman patch probably has a way, though.)

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.